![]() Station signals do not apply to trains on lines that pass through stations without stopping. A stopped train will not leave a platform or depot if the preceding block of track along its line is not clear. In Transport Fever, station platforms and depots have built-in signals with their own unique behavior. While in the early game this is not a problem as all trains are uniformly slow, by the modern period, it would be best to separate out freight lines from passenger lines onto dedicated tracks. If fast trains are on the same track as slow trains, passing sidings must be constructed and waypoints used to move the slow trains out of the way of fast trains. Note on Overtaking: Transport Fever does not allow for the automatic overtaking of slower trains by faster trains, since all pathfinding is conducted by the player-set lines and not the trains themselves. Tracks hosing lines of high frequency, or a large number of individual trains, may have shorter blocks to allow trains to stay in motion longer, at the expense of additional signals and the possibility of one train occupying multiple blocks. The distance between signals should correspond at least to the length of the longest train using the track, so one train only occupies one block. The length of the block depends on train length and frequency. Such actions would be very difficult in Transport Fever, and would reduce efficiency instead of increasing it.ĭouble Track Signals should be placed at regular intervals along the direction of travel to create track blocks. ![]() This allows advanced uses like wrong-way running, where trains on a double tracked route use the track reserved for the opposite direction to avoid obstacles or overtake slower trains. Signals that protect junctions on real railways are nearly always controlled by a live person-either a dispatcher or signal operator-working within an established system of rules that can dynamically react to changing needs or situations. Signals in Transport Fever also differ significantly from those in real life Transport Fever signals are an abstraction of the complex systems found in real railways. In addition, there is no need for entry or exit signals in Transport Fever. Therefore, in Transport Fever it is not possible to construct stations where trains on the same line going in the same direction can use multiple platforms simultaneously, because these trains do not set a new path at each signal as they do in TTD. In Transport Fever, all pathfinding occurs with the placement and modification of the individual lines, unlike in TTD, where each train found its own individual path at each signal. However, a major difference is pathfinding. The signals in Transport Fever are similar, yet different, from those found in similar games, such as Transport Tycoon and its current incarnation Open TTD, and from real life.įor those players with experience in Transport Tycoon, and especially Open TTD (collectively, TTD), Transport Fever’s signals are nearly identical to TTD’s path-based signals, where trains reserve a specific path through junctions controlled by the signals.
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